Pocket World

A relaxing minimalistic casual RTS game.

Explore the hidden lands, gather resources, unlock new structures and build your own 16 x 16 blocks world.

Controls:
  • WASD/ Arrow keys to move cursor / menu options
  • Space to select
  • Tab to restart the game
  • Left click to change settings
  • Enter to toggle fullscreen ( for Windows version)

You can save and load game in the downloadable Windows version, which is not included in Web version.

Music by f-r-a-g-i-l-e.

Inspired by Lost Settlers by poppants.

PS: 

There is no final goal in this game, but there is an Ending (???). Take your time and enjoy the progress.

PS/PS:

There are twelve different colors of dog. Try to obtain all of them.

PS/PS/PS:

Add a popup window when you press "Tab" to restart the game.

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 4.5 out of 5 stars
(6 total ratings)
Authormarisa0704
GenreStrategy
Tags2D, City Builder, Dogs, Godot, Pixel Art, Real time strategy, Relaxing, Short

Download

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Click download now to get access to the following files:

Pocket World_Windows.zip 17 MB

Development log

Comments

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(1 edit) (+1)

 

I really liked the game! I appreciated the late-game features like the market and alchemy tower. As taking advantage of the "manual" events like chopping forests was still efficient/relevant later on, along with the fact that no resource became obsolete, the game still felt challenging throughout.

I did like how you slowly learned what everything does, but at the same time, I had no idea I could build special things next to the kingdom until by complete accident. I was really confused why I couldn't upgrade my kingdom even though I didn't have the resources, and a guide or tip of some kind would have been helpful. At the same time, it would take away some of the mysterious charm of the game, so I'm a little conflicted.
Maybe don't give the option for upgrading the kingdom until you buy the special buildings?

Also, you should add some kind of confirmation for restarting the game. I lost a lot of progress by pressing the tab button.

Anyways, I put my current world above. I tried to balance aesthetics and realism along with maximized buildings. I haven't used the "drop" option yet, kind of afraid it'll be the ending. I also didn't have enough patience to get the rainbow dog despite the amount of time I waited for the entire game.

edit: NOOOOOO i saw the ending coming but i'm still sad ;-;

Thanks for playing! I completely forgot about the tab button lol. Adding a confirmation window before restarting the game is a nice idea. About upgrade conditions, i'm thinking about putting a text box showing what structures players need to obtain first.

P/s: Nice world! I love the realism in your design.

(+1)

Well, this was a pretty neat game to spend this afternoon playing!

I accidentally left the game on at one point and forgot about it... it was nice to find 999 on a few stuff. :3c


I also got to the ending. I was tempted to continue playing until 999U.... but uh... I don't have *that* much patience. I do love how the world sort of shapes itself. But I definitely appreciate the Wizard Tower. lol


(+1)

Thanks for playing! Nice world. You even got the Rainbow Dog. That's very lucky!

(+1)

I actually got him twice. the first one was just slightly off the area where I wanted all the doggos... so I had to move him. ; u;

(+1)

Good game! Built a dog kingdom. Couldn't get the last dog out.

In general, there are not enough improvements to the third level for buildings. The game would also suit a system where neighboring buildings synergized with each other. And so, stuck in the game for 4 hours. Wonderful!

(+1)

Me encanto el juego :D, me hubiera ahorrado unas horas si me hubiera dado cuenta que había una tienda jaja, pero bueno, adore el final está muy bueno, ''extrañare a mis  perritos :c''

¡Muchas gracias!

(+1)

This game is wonderful!
- The real time events make the experience very compelling.
- The population growth curve feels abysmally slow.  Maybe that's on purpose, but it makes the early game a LOT of sheer waiting.
- A couple times, a square grew grass JUST as I was about to build on it.  A nice affordance would be disabling biome growth for the currently focused square.

Hi Graggle! Thanks for playing! Really appreciate your feedback.

Actually you can boost up the population growth speed by upgrading your base or building a lot of "Lodge" in the early game. I was thinking about making population grow faster but afraid that the game would be too easy (hehe).

My initial purpose was making players learn about how the game works while enjoying it. But maybe I should write a full tutorial of the game?

About disabling biome growth, actually I did consider making that function but then I thought like, irl when you don't use your land the grass will grow and cover and you have to clear it, so I decided not to xD. But I will think about it again :)).

(1 edit) (+1)

Valid points! You are right, building 6 lodges helps a lot.

- I'm unable to upgrade my kingdom, despite having max resources (except gold).  Is this supposed to work?


- The market is a great mechanic!

- What does the port do?

- You mentioned a "bank" for gold, but I couldn't find any way to build one.

(2 edits) (+1)

Never mind, figured it out - I needed to mine metal and generate soldiers :)

(+1)

how do u get gold?

Hi Rappitor! Thanks for playing this game!

Thank you so much for pointing this out! There is a feature named "Gold Ores" where you can build a "Gold Mine" and "Bank" to produce gold. But unfortunately there was a game-breaking bug that doesn't generate any "Gold Ores" when the game tries to create a map. I have fixed it and updated the game. My deepest apologies for this inconvenience.

I'd really appreciate if you give my little game one more try!

PS: I still want to work on the game so if you don't mind please leave a feedback or an idea to improve this game.

(+1)

I don't see ores in the browser version. I'll reload and try again later.

Very cute game.